Unified Occlusion Culling: Portals, Visibility Umbra, and HZB_unity cullqueryportalvisibilityumbra-CSDN博客

文章浏览阅读1.1w次。In any realistic 3D scene, there are things you can see and things that you can't see. It sounds simple, but the application of this knowledge can have very beneficial effects on the performance of an application billed with rendering the 3D scene in_unity cullqueryportalvisibil…