【Unity】間違って Switch Platform してしまうことを防ぐエディタ拡張

概要 using UnityEditor; [InitializeOnLoad] public static class Example { private const BuildTargetGroup DEFAULT_BUILD_TARGET_GROUP = BuildTargetGroup.Standalone; static Example() { EditorApplication.update += OnUpdate; } private static void OnUpdate() { if ( EditorUserBuildSettings.selectedBuildTar…