【Unity】iOS ビルド時に Info.plist の Localization native development region(CFBundleDevelopmentRegion)を日本語(ja_JP)にする方法

概要 #if UNITY_IOS using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; public static class Example { [PostProcessBuild] private static void OnPostProcessBuild ( BuildTarget buildTarget, string pathToBuiltProject ) { if ( buildTarget != BuildTarget.iOS ) return; var path = p…