Blender 2.8 Transparent GLTF/GLB

You’ll want a Principled BSDF material using an alpha channel and either the “Alpha Blend” or “Alpha Clip” blending mode enabled. That exports correctly for me in a recent Blender 2.8 beta: glTF currently supports a subset of the Principled BSDF values: Base Color Metallic (B channel) Roughne…