fix: cocos2d::Sprite don't call update_blend_func in the case of using same texture file by kackyt · Pull Request #19649 · cocos2d/cocos2d-x
Fixed the bug that BlendFunc is not initialized when the same texture file is initialized by Sprite :: initWithTexture. For example, cocos2d::ui::ImageView image; image.loadTexture("hoge.png&q...