【Unity】敵の移動例

public LayerMask blockLayer; private Rigidbody2D rbody; private float moveSpeed = 1; public enum MOVE_DIR { LEFT, RIGHT, }; private MOVE_DIR moveDirection = MOVE_DIR.LEFT; private void FixedUpdate() { bool isBlock; switch(moveDirection) { case MOVE_DIR.LEFT: rbody.velocity = new Vector2(moveSpeed *…