Ubisoft’s Ode strips Grow Home of its systems until all that’s left is pure joy

Ode is not a game, it is an experience, designed as a garden of dynamic musi-Ah, did I lose you there? Not surprised. Games can be about anything these days - friendship, fatherhood, the disenfranchised, toast - but we also need to feel that they are about something. We need the tangible, the relata